![]() ![]() Due to the continued development, a re-evaluation of the entire game will almost certainly be in order next year. Another expansion is also in the pipeline and will increase class and race selection even further. On top of that, they have also released their first expansion. Since then they have patched the game numerous times, and in the process have addressed not only bugs, but also several of the issues pointed out in my original review. Quite a bit faster for scouting/flanking than the dreadreaper).The 2014 release of Triumph Studios’ fantasy strategy game Age of Wonders 3 was only the beginning. I go for shadowborn mastery to get mab's boon (synergizes with quick migration), entwined by shadows (just an awesome skill that adds much-needed resistances and some good damage), and the fallen angels (not the best for some things, but a fun unit to have. Like others are mentioning, shadowborn is almost a must-get for the lifesteal. Rugged pioneers is the weakest, but it's still hella useful if you're escorting a pioneer or want to stick a fortress near that mythic structure you just cleared. Expansionism and fertility rites are obvious choices, especially considering how slow the Necromancer can grow if you lose a few units early and can't fight some of the tougher groups (then you have to make units instead of making, say, a master's guild, which delays you even more, etc.) These two researches help begin the snowball. ![]() Swift migration is awesome - goes well with shadowborn and makes a huge difference in hotly-contested areas. ![]() I generally play on larger maps and so expander is almost essential. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |